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Gameplay and Vehicle Physics Programmer.
I'm a programmer with 3+ years of experience in gameplay programmer with a research paper written on understanding the mathematical aspect of vehicle physics in racing games. I specialize in gameplay programming and vehicle physics that keep players entertained.
Unity, Unreal Engine 4/5
C, C#, C++, Python, Javascript
Windows, Linux
Gameplay Programming, Vehicle Physics, Mathematics
Git, Blender, ClipChamp
Game Balancing, Vehicle Physics Design, Level Design
When I'm not coding, you can find me playing tennis, shredding with my skateboard, understanding Classical Mechanics or watching motorsport like F1 or LeMans.
Ready to collaborate on your next game project?